Curriculum vs Rigors of Real-Life Cyber Threats
The Education Cybersecurity Weekly is a curated weekly news overview for those who are concerned about the Education industry. It provides brief summaries and links to articles and news across a spectrum of cybersecurity and technology topics that are specific to the industry.
Partnership that is part of the solution to cybersecurity concerns
EdScoop on July 5, 2018
Education needs more practical classes and real-world courses. Universities are keen on improving education offerings to help students meet the professional IT world.
A partnership between North Dakota’s Bismarck State College and California-based cybersecurity firm Palo Alto Networks will expand the school’s Cybersecurity and Computer Networks Program both on-campus and in online degree programs. As our previous overview mentioned, to develop such programs from scratch is unnecessary as it is possible to take computer science curriculum from other authoritative resources and modify it. Bismarck State College adopted the curriculum of Palo Alto Network’s global academies and now plan to improve it. Palo Alto Networks currently offers certification in firewall configuration and network security engineering.
Colleges cyber security awareness in full swings
EdTech Magazine Focus on Higher Education on July 5, 2018
Charleston Southern University’s administrators assume that practical cybersecurity experience is essential for students and future IT experts if they want to be competitive. So they added a major specifically to teach these skills. The curriculum is designed to develop and master skills from scripting languages to cyber defense, being crowned with a project that tests learners.
Northern Virginia Community College’s leaders and a team from Amazon have partnered to launch one of the first-degree two-year programs related to cloud computing, that is a part of the institution’s Information Systems Technology Associate of Applied Science degree.
As a way to maximize students’ learning experience, universities are also interested in introducing shorter intensive 12 or 24-week programs.
Game-based technology has clear benefits in K-12
Education Dive on July 6, 2018
At the Research on Autism and Development Laboratory, studies show promising results for games designed to help children with autism or their families.
Some apps and tools from eye-tracking technology to augmented and virtual reality provide educational material and even behavioral therapies that may improve a wide range of abilities including balance, attention, and gaze control.
Building similar digital resources and games is well underway. Should educators add gadgets and video games to their lessons? The answer can lie in moderation and keeping up to date with the research and its latest developments.
This Cyber Security Weekly has shed light on what is happening in the cybersecurity of K-12 and Higher Education.